Continuing with the work on the skull to improve the rendering has resulted in a much wider mouth and an increasingly savage appearance. I still need to work on the mouth to improve it, having moved his upper teeth higher and enlarging the lower set a little, but the inside of the mouth is proving to be too bright, and is distracting from the teeth, which I think should be more important. I can’t darken it yet, because the white paint I used to correct the teeth has to dry properly before I can glaze over it to drop it back. I’m finding it enjoyable to compare the earlier version with this one.
I redefined the neck vertebrae and got into the ribs and sternum, using a Van Dyke Brown to clean up lost edges and darken some of the shadows that had become excessively grey following repeated fixings and re-workings. Once the other hand is done I’ll re-work the spine.